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This set features many popular cards from older expansions. Some of the reprints for the set were decided upon through public voting on the Daily MTG website run by Wizards of the Coast. Many reprints received new artwork.
The pantheon of Theros is complete! Xenagos has become the god of revelry. Yet far from bringing peace to the god-realm of Nyx, the satyr's ascension to godhood has only flung it into chaos, and the ripples are being felt across the mortal realm.
Display Contains 36 Packs(15 Cards Per Pack)
This deck features a mix of aggressive mechanics. Unleash lets you choose to have your creature enter the battlefield with a +1/+1 counter at the cost of not being able to block. Bestow lets you cast some of your creatures as Auras that turn into creatures if the target they are enchanting is removed.
Core 2021 features a mix of new and reprinted cards. The main set contains 274 cards (111 commons, 80 uncommons, 53 rares, 15 mythic rares, 15 basic lands) and includes randomly inserted premium versions of all cards.
The visuals of the cards tell a story and many favorite D&D characters are mentioned in the flavor text. As a first, the basic lands of this set feature flavor text. These are structured as descriptions presented by a Dungeon Master. Showcase cards have a "classic rulebook frame treatment", pulled from the look and feel of illustrations in the the original Dungeons & Dragons Monster Manual. Nine showcase lands look like the classic covers of old module sourcebooks
Display Contains 30 Packs(12 Cards Per Pack)
A massive puzzle spans the city-world of Ravnica, and all ten guilds race to be the first to crack the mystery. Rumors abound that whoever navigates the maze of clues could command world-shaking power. Will your guild take the prize?
It is autumn on Ravnica as the Guilds gear up for the final showdown with Nicol Bolas. He is trying to slowly influence Ravnica and warp it to his needs. The guilds fight internally between the forces pulling them toward or away from Bolas's influence.
Crimson Vow continues the new Innistrad storyline begun in Innistrad: Midnight Hunt. As humanity turned to the hope of rituals and a Harvesttide festival to save them from the Eternal Night in Midnight Hunt, those that stalk from shadows aren't just the mindless zombies and frenetic werewolves, but also the eternally undead with calculating, grand designs of their own.
Unit Contains 6 Packs + 1 Foil
(15 Cards Per Pack)
For the Midnight Hunt storyline R&D wanted to reset Innistrad to the "2011 version where horror monsters from classic horror films are menacing humanity and who is going to protect them? because Avacyn is dead now" and without Avacyn's protection the humans have to "turn to older, and perhaps darker forms of magic to stave off the onslaught of the different monsters, most particularly the werewolves" who have gone "plumb loony."
Harness the power of fire and lightning to defeat your foes! The "Wrath of the Mortals" deck features a wide range of damage spells as well as creatures that reward you for casting them. As you blast away your opponent's forces, your creatures become more and more dangerous. Young Pyromancer and Guttersnipe trigger every time you cast an instant or sorcery, netting you additional creatures and damage.
The planeswalker Kaya visits a world of prophecy and legend, mortals and monsters. A world of many realms, epic sagas, bound by one truth. Viking or Valkyrie, Elf or Dwarf, all belong to the World Tree, all are supplicant to the gods. Gods who travel between the realms to do their bidding for peace, for bloodshed, or for their own amusement.
It's a beautiful day in Kamigawa as you ride your neon-wheeled motorcycle through the city center. Even in the daylight, the many neon signs glow bright with a magical aura, and you see a being made entirely of noodles walk into a coffee shop. You smile and brake for a group of Jukai historians crossing the street before maneuvering your bike into a park bursting with Japanese maple trees. Red leaves float through the air, and one lands on your picnic basket as you lift it and a blanket from your saddle bags. You settle on the bank of the river, close enough to the water to remove your boots and dip your toes in. As you do, water rises and begins to take shape. It's the river kami, and you're just in time for your lunch plans together.
Do you Mardu? Khan you see yourself pillaging and plundering? Would you say you're a weekend and weekday warrior? Are you really, really into attacking?
Well then, the Khans of Tarkir Event Deck is for you! This Warrior-based white-black deck attacks hard and fast, outfitting the warrior clans of Tarkir with some of the most punishing weapons of Theros.
This is the penultimate moment of the Gatewatch's fight against Nicol Bolas. Darkness is coming to Ravnica. A conflict that could tear apart the world itself looms large, and the fragile peace between the guilds is strained to its breaking point. Now, with everything on the line, it's time to step up, prove your loyalty, and fight for your guild.
Strixhaven is a school of magic located on the Orrithia continent of the plane Arcavios
Zendikar is a dangerous world of lethal risks where brave adventurers delve into ancient ruins in search of priceless rewards.[11] The storyline features no Eldrazi but we see the ruin they have caused. From the perspective of its inhabitants, it is a hostile place that seems to be actively trying to kill the creatures that have the audacity to live there.